Battle for Wesnoth 1.8.4

Battle for Wesnoth

Battle for Wesnoth 1.8.4 for Mandriva 2010.1

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy Build up a great army of humans, elves, dwarves, orcs, trolls or any of the other races and beat those who dare to oppose you.

 

Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

What is Battle for Wesnoth?

The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.

Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.

200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.

Homepage:
http://www.wesnoth.org/

Manual:
http://wiki.wesnoth.org/WesnothManual

 

Screenshots:

Battle for Wesnoth

Battle for Wesnoth

 

Changelog (from the latest available on Contrib: 1.8.2):

Version 1.8.4:
* AI:
* Fixed bug #16102: Made AI cancel attacks if a previously valid attack
was made invalid by WML event after move in move+attack sequence.
* Allowed custom eras to define Lua AI modifications for games played with this era.
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
screens the same as his unit portrait since there doesn't seem to be a
current higher-res version available
* Descent into Darkness:
* Made 'Alone at Last' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* Fixed bug #16140: removed gold overlay when defeating both leaders
(patch #1755 by Anonymissimus)
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in 'Glory' by making the defenders behave more
intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese
* Fixed bug #15934: Flushed image cache when changing language
* Miscellaneous and bug fixes:
* Ensured graceful failure when encountering broken [advancefrom] tag.
* Fixed bug #16219: Handled ToD areas in a LIFO way, so that it is possible
to override them without first removing them
* Fixed bug #16235: Avoided displaying an empty menu and therefore choosing
a random weapon, when there is none
* Fixed bug #16243: Added detection for server replays, as they are missing
the core [lua] tags
* Fixed bug #16260: Fixed attack_end event not raised for uncommon swarm
attacks (patch #1758 by Anonymissimus)
* Fixed bug #16261: Added test for invalidated death due to positive hp
after the 'die' event
* Fixed bug #16283: 1.9 syntax creeped into 1.8.x causing segfaults
* Fixed petrifying in multiround combats
* Fixed reference binded to a temporary, possibly the cause of the failure
on arklinux
* Never allow uploading *.pbl files (case-insensitive) to the add-ons
server from the regular game client
* Patch #1727: Fixed revision.hpp generation with cmake 1.8(.2)
* Patch #1757: Fixed usage of first PKG_CHECK_MODULES inside a shell
conditional
* Patch #1779: Fixed broken attack animation

Version 1.8.3:
* Campaigns:
* Heir to the Throne:
* Made 'Cliffs of Thoria' much easier
* The Rise of Wesnoth:
* Balancing changes to 'Troll Hole': made the map slightly more favourable
to the player, gave all enemies an extra starting village, 20 less
starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
2 of both on the harder difficulties
* Under the Burning Suns:
* Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
and a broken event filter
* Graphics:
* Fixed bug #16145: Fixed highwayman not having attack animation
* Language and i18n:
* Updated translations: Chinese (Traditional), Dutch, French, Galician,
German, Japanese, Slovak, Vietnamese
* Miscellaneous and bug fixes:
* Fixed bug #16171: Disable commands during [animate_unit]
* Fixed bugs when a waypoint is unreachable
* Fixed crash if a sighted event killed a unit just before a fight
* Fixed missing 'type' attribute for units in lua
* Prevent dereferencing freed memory when reporting malformed maps, i.e.
when using an invalid terrain type



Porting: GVMariani
Build: GVMariani