Wesnoth 1.5.7

Wesnoth 1.5.7 available for Mandriva Linux 2008.1 e 2009.0

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Build up a great army of humans, elves, dwarves, orcs, trolls or any of the other races and beat those who dare to oppose you. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

Sito web:
http://www.wesnoth.org/

Screenshots:

Altri screenshots:

Trailer:

GettingStarted

Manuale IN ITALIANO

Changelog Version 1.5.7:

* Campaigns
* Eastern Invasion
* Converted to the new gold carryover system.
* Gave the undead flag to relevant sides.
* Fixed Dacyn and Owaec not being loyal.
* In ‘Mal-Ravanal’s Capital’, reworked how the prisoner knights work: now
they’re placed on the map in cages with guards next to them, and the
player must kill the guard to release the prisoner.

* Heir to the Throne:
* Added an idle animation for L2 Princess.
* Fixed the dwarves attacking the player in ‘The Lost General’.
* In ‘Bay of Pearls’, the player receives recruitment of all lvl1 mermen
units if both enemy leaders are defeated, and only Mermen Fighters if
only one of them is.
* Fixed not being able to recruit mermen in ‘Isle of the Damned’.

* Liberty
* Converted to the new gold carryover system.

* The Rise of Wesnoth:
* Changed Familiar’s portrait to match his new unit type.
* Fixed many funny inconsistencies related to Familiar’s unit
type.
* Fixed broken death events.
* Lady Outlaw does not lose her experience on ‘Return to Oldwood’.
* Restored missing leading animations for Noble Commander and
Noble Lord, and gave leading animations to Wesfolk Outcast
line.

* Sceptre of Fire
* In ‘Searching for the Runecrafter’, the turn limit is now increased when
finding Thursagan.
* In ‘Gathering Materials’, all enemy sides now fight each other.

* The South Guard
* Made ‘Into the Depths’ a bit easier on the easiest difficulties.

* Two Brothers
* Converted to the new gold carryover system.

* Under the Burning Suns:
* Converted to the new gold carryover system.
* Made Elyssa Loyal and Quick instead of Quick and Intelligent.
* Added updated Desert Hunter sprites.

* Legend of Wesmere
* Marked the guards in scenario 05 to be killed.
* Many Bug fixes(recruiting, village ownership)
* Made Olurf’s side persistent.
* New 400*400 pixel sized portrait images.
* All portraits are now displayed without scaleing.
* Updated music playlists.
* Flipped the Ka’lian map horizontaly.
* Updated overview map to LoW’s time.
* Redone journey that is displayed on the overview map.

* Editor2
* The map editor is automatically started if the binary file used
to start Wesnoth contains “editor” somewhere in its name (useful
for symlinks).

* Graphics
* New attack icons: spiked mace.
* New or updated unit graphics: Gryphon Rider, Gryphon Master,
Revenant, Naga Warrior.
* New tile variations for Oasis.
* New portraits for Peasant, Swordsman, Spearman.
* The game now shows an transparent image in the new dialog when available.
* Properly update animated halos.

Link al changelog completo


Elenco dei file RPM del programma:

Mandriva 2009.0

32 bit (arch i686)
http://mib.pianetalinux.org/2009.0/i686/games/wesnoth-1.5.7-1mib2009.0.i686.rpm

64 bit (arch x86_64)
http://mib.pianetalinux.org/2009.0/x86_64/games/wesnoth-1.5.7-1mib2009.0.x86_64.rpm

Mandriva 2008.1

64 bit (arch x86_64)
http://mib.pianetalinux.org/2008.1/x86_64/games/wesnoth-1.5.7-1mib2008.1.x86_64.rpm

32 bit (arch i686)
http://mib.pianetalinux.org/2008.1/i686/games/wesnoth-1.5.7-1.1mib2008.1.i686.rpm



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2 Responses to “Wesnoth 1.5.7”


  1. 1 Pulfer

    I installed 1.5.7 today, it really shows much progress since 1.4.x. 1.5.x is the development/unstable branch but in this case unstable means “new maps, artwork etc will be added in the next release”, not “this version in buggy”.

  2. 2 superino

    Provato funziona perfetto.

    C’è da sbizzarrirsi come si vuole
    comunque un bel gioco.

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