Wesnoth 1.5.7 available for Mandriva Linux 2008.1 e 2009.0

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.
Build up a great army of humans, elves, dwarves, orcs, trolls or any of the other races and beat those who dare to oppose you. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
Sito web:
http://www.wesnoth.org/
Screenshots:
Trailer:
Changelog Version 1.5.7:
* Campaigns
* Eastern Invasion
* Converted to the new gold carryover system.
* Gave the undead flag to relevant sides.
* Fixed Dacyn and Owaec not being loyal.
* In ‘Mal-Ravanal’s Capital’, reworked how the prisoner knights work: now
they’re placed on the map in cages with guards next to them, and the
player must kill the guard to release the prisoner.
* Heir to the Throne:
* Added an idle animation for L2 Princess.
* Fixed the dwarves attacking the player in ‘The Lost General’.
* In ‘Bay of Pearls’, the player receives recruitment of all lvl1 mermen
units if both enemy leaders are defeated, and only Mermen Fighters if
only one of them is.
* Fixed not being able to recruit mermen in ‘Isle of the Damned’.
* Liberty
* Converted to the new gold carryover system.
* The Rise of Wesnoth:
* Changed Familiar’s portrait to match his new unit type.
* Fixed many funny inconsistencies related to Familiar’s unit
type.
* Fixed broken death events.
* Lady Outlaw does not lose her experience on ‘Return to Oldwood’.
* Restored missing leading animations for Noble Commander and
Noble Lord, and gave leading animations to Wesfolk Outcast
line.
* Sceptre of Fire
* In ‘Searching for the Runecrafter’, the turn limit is now increased when
finding Thursagan.
* In ‘Gathering Materials’, all enemy sides now fight each other.
* The South Guard
* Made ‘Into the Depths’ a bit easier on the easiest difficulties.
* Two Brothers
* Converted to the new gold carryover system.
* Under the Burning Suns:
* Converted to the new gold carryover system.
* Made Elyssa Loyal and Quick instead of Quick and Intelligent.
* Added updated Desert Hunter sprites.
* Legend of Wesmere
* Marked the guards in scenario 05 to be killed.
* Many Bug fixes(recruiting, village ownership)
* Made Olurf’s side persistent.
* New 400*400 pixel sized portrait images.
* All portraits are now displayed without scaleing.
* Updated music playlists.
* Flipped the Ka’lian map horizontaly.
* Updated overview map to LoW’s time.
* Redone journey that is displayed on the overview map.
* Editor2
* The map editor is automatically started if the binary file used
to start Wesnoth contains “editor” somewhere in its name (useful
for symlinks).
* Graphics
* New attack icons: spiked mace.
* New or updated unit graphics: Gryphon Rider, Gryphon Master,
Revenant, Naga Warrior.
* New tile variations for Oasis.
* New portraits for Peasant, Swordsman, Spearman.
* The game now shows an transparent image in the new dialog when available.
* Properly update animated halos.
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Elenco dei file RPM del programma:
Mandriva 2009.0
32 bit (arch i686)
http://mib.pianetalinux.org/2009.0/i686/games/wesnoth-1.5.7-1mib2009.0.i686.rpm
64 bit (arch x86_64)
http://mib.pianetalinux.org/2009.0/x86_64/games/wesnoth-1.5.7-1mib2009.0.x86_64.rpm
Mandriva 2008.1
64 bit (arch x86_64)
http://mib.pianetalinux.org/2008.1/x86_64/games/wesnoth-1.5.7-1mib2008.1.x86_64.rpm
32 bit (arch i686)
http://mib.pianetalinux.org/2008.1/i686/games/wesnoth-1.5.7-1.1mib2008.1.i686.rpm
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Porting e pacchetti di symbianflo, grissino e pulfer.




I installed 1.5.7 today, it really shows much progress since 1.4.x. 1.5.x is the development/unstable branch but in this case unstable means “new maps, artwork etc will be added in the next release”, not “this version in buggy”.
Provato funziona perfetto.
C’è da sbizzarrirsi come si vuole
comunque un bel gioco.